RimWorld

RimWorld

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Replimat
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Mod, 1.3, 1.4, 1.5
File Size
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2.147 MB
Apr 17, 2019 @ 2:44pm
Apr 26 @ 3:02pm
60 Change Notes ( view )

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Replimat

In 1 collection by sumghai
Lethe: Lost Technologies of the United Colonial Federation
2 items
Description
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals. No cooks or stoves required!

Developed in collaboration with Dubwise.


  • Feed colonists, patients and prisoners without stockpiling cooked meals - pawns automatically choose random meals when hungry
  • Feed pets and other colony animals with replicated Kibble, Hay or Synthmeat
  • Batch replicate Packaged Survival Meals for caravans
  • Convert and store any raw food into a nutrient feedstock resource
  • Uses the base game's food restriction system - customize meals, ingredients and condiments allowed for each pawn
  • Replimat buildings connect to each other via standard powernet - no special plumbing or conduits needed
  • Random (rare) Replimat malfunction incidents - can be disabled in Mod Settings
  • "Ate replicated food" thought and mood debuff for pawns with Gourmand trait
  • HD Quality textures for Camera+


  • Complete the Molecular Nutrient Resequencing research project
  • Obtain a Isolinear Computing Module from Exotic Goods Traders (caravans and orbital) or Item Stash Quest rewards
  • Build a Replimat Computer, which controls all other Replimat subsystems
  • Build Replimat Feedstock Tanks
  • Build Replimat Hoppers, and supply it with any raw food
  • Build Replimat Terminals in mess halls, near patient beds and/or prison cells; wardens can also fetch meals from Terminals outside of prisons
  • Build Replimat Animal Feeders in barns or near animal beds


  • Hoppers convert raw food to feedstock by mass, and since raw food items in RimWorld are individually only 0.01~0.03 kg, an impressive 2k stockpile of raw meat will give less than 60 L of feedstock (assuming a conversion rate of 1.07 kg/L, equivalent to the real-life Abbott's Ensure Nutritional Shake)
  • Cadaver Processors convert humanoid corpses to nutrient feedstock by mass, and accounts for missing body parts as well as body sizes (smaller corpses like Ratkins yield less feedstock than baseline humans)
  • Visitors from the base game cannot eat from Terminals, as the changes required to the visitor food source priority tree would also cause them to steal colonist meals if no Terminals are built on the map
  • Feedstock tank capacities are very high, most colonies are not expected to completely fill a tank; this is a deliberate design decision, as a tall tank with a size of a 1x1 cell would in real life be equivalent to your average 250L hot water tank
  • Feedstock tank contents do not count towards the Low Food Warning storage thresholds, so it is recommended that you batch replicate enough Packaged Survival Meals beforehand
  • Meal ingredients are randomly chosen based on their original recipes
  • Replimat systems will heavily spike your colony wealth, and attract more raiders. You have been warned.


  • English
  • Czech
  • Brazilian Portuguese
  • German
  • Japanese
  • Korean
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please contact me first.




  • none



https://github.com/sumghai/Replimat/wiki/FAQ


  • Anaeka (Russian translation)
  • isty2e (Korean translation)
  • Kandahara of rimworld.2game.info (initial Japanese translation)
  • Ralph Shepard (Czech translation - project details[prekladyher.eu])
  • Randy Ragequit (German translation)
  • simplyWiri - Miscellaneous code tweaks





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai and and Dubwise (authors) when publishing your derivatives in the download and forum posts


Popular Discussions View All (27)
19
Dec 13, 2022 @ 8:06am
Replimat-exclusive meals?
sumghai
0
Feb 14, 2023 @ 9:50pm
PINNED: Please submit bug reports on GitHub, not Steam Workshop
sumghai
1,447 Comments
sumghai  [author] 9 hours ago 
@MrMistoffeleez - I do have something planned in the distant future, although I'm currently busy with developing a feature update for Mousekins.

@Puppydoll - Fascinating.
MrMistoffeleez 18 hours ago 
I like it as is, but if other ppl want a patch for its cost that's their prerogative.

Is there any idea in the works about a third system like the Replimat and Medipad?
Puppydoll May 6 @ 10:32am 
@governmentlab Patches exist, so as far as cost I'll just say the author can choose whatever value they so choose. I am currently using this patch for lower silver values & lower energy costs, though I don't really mind the vanilla energy consumption as a balance. I just dislike the raids being maxed despite my colony not being near that. https://steamcommunity.com/sharedfiles/filedetails/?id=3236353871
sumghai  [author] May 5 @ 11:56pm 
@governmentlab - https://github.com/sumghai/Replimat/wiki/FAQ#q-why-does-the-replimat-system-increase-my-colony-wealth-so-much-and-trigger-larger-waves-of-raiders

I could look into tuning the market value of the Replimat, although bear in mind my current values are very much toned down from what was originally proposed to me by a particular subset of the playerbase. Even then, said players still think my current market value is way too low despite spawning max strength raids.
governmentlab May 5 @ 5:25pm 
I immediately canceled my subscription when I realized that the devices included in this mod literally cost more than my entire colony.

Doesn't the modder think this is stupid?
Puppydoll May 1 @ 8:43pm 
correction, 500,000 for the replimat computer, 50,000 for a feedstock tank, 400,000 for a hopper
Puppydoll May 1 @ 7:19pm 
is it intentional that the replimat computer furniture item has a value of 5 million? my colony wealth quadrupled after building one despite having the computer chip for it for much longer than that ^^;
taigenraine Apr 29 @ 12:20am 
I am finding that when I have a replimat built, Ghouls no longer try to eat, even when raw meat is in storage. This may be due though to the Humanlike Ghoul mod. Is anyone else having issues like this or is there some other mod interaction going on here?
R E D L I N E Apr 27 @ 3:06am 
Thank you for the update, my paint shall remain uneaten for now

Looking forward to the mod you mentioned, love both this and MedPod