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Is there any idea in the works about a third system like the Replimat and Medipad?
I could look into tuning the market value of the Replimat, although bear in mind my current values are very much toned down from what was originally proposed to me by a particular subset of the playerbase. Even then, said players still think my current market value is way too low despite spawning max strength raids.
Doesn't the modder think this is stupid?
https://github.com/sumghai/Replimat/wiki/FAQ#q-why-does-the-replimat-system-increase-my-colony-wealth-so-much-and-trigger-larger-waves-of-raiders
@slurpme223300 - Please follow the troubleshooting guide [gist.github.com], then submit a bug report to Github [github.com].
Looking forward to the mod you mentioned, love both this and MedPod
1) As far as I know, meals don't have a crafting quality, and I've never implemented anything like that. But if you mean meal quality preferences , that's a different thing entirely.
2) Towards the really far end of the base game tech tree, right after Advanced Fabrication and around the same level as Starflight Basics, with a research point cost of 6000.
My planned Project Lethe ultratech mod will eventually move the Replimat research off to another entirely different research tree.