RimWorld

RimWorld

3,967 ratings
Rimefeller
11
36
3
3
14
3
11
3
3
3
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
32.525 MB
Mar 5, 2018 @ 5:52pm
Apr 4 @ 4:19am
99 Change Notes ( view )

Subscribe to download
Rimefeller

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Drill for oil, process into chemfuel, plastic, composites, napalm

Works with existing saves.


Rimefeller adds:
Drilling for crude oil with shallow and deep reservoir layers.
Cracking crude into chemfuel which is stored in tanks and distributed to hoppers and refineries.
Chemfuel powerplants which run off piped chemfuel.
Refining chemfuel into a plastic called synthylene to use as generic building material like wood.
Refining chemfuel into a kevlar-like high strength thread called synthamide.
Craft Synthylene and Synthamide into Sythamide composite, a high strength building material.
Produce Neutroamine and synthread.
Craft plasteel and components from mixtures of steel and synthylene
Craft napalm to lay trails and napalm bombs and burn everything to ash.
Oil spill incidents

Q:Why isn't my cracker or refinery working?
A:Check for missing pipes. Check no tanks are set to drain. Check that you added bills for refining on the console. And check that a crafter can man the console to run the machines



[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Wiki[github.com]


French by scribio. Their Discord[discord.gg]
Russian by Drunken Eagle.
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (102)
3
May 9 @ 12:31pm
Oil fields empty
Graegoir
5
Mar 4 @ 11:25am
NullReferenceException when cleaning spill.
Swedu
2
Jan 28 @ 3:46pm
"Fuel Pump Limit"
193kittycat
2,907 Comments
ledge May 11 @ 7:23am 
One of my colonists had a tantrum and took it out on my crude oil storage and a cracker. Thankfully your mod took out the tantrum-having good-for-nothing (fire is hot). I place all my 'utilities' on one outside of core base zone, so oil, AC, water, etc. Lets just say my colony could not use a toilet and it was fairly warm in the base for some time.

Is this a bug?!?!?! /s 10/10 for accurate oil field explosion and fire stuff.
Phoebe Bridgers May 6 @ 2:53pm 
loving the mod, however i ran into a weird quirk where fabricator mechs just randomly stopped working at the console no matter what i tried despite them prioritizing it earlier in the run, curious if there is something i am missing or if it is a glitch(pawns will still go to work at the station). thank you for your time
PoepKwarkje May 3 @ 4:21am 
Thanks for your amazing mods! Not just this one, but the others as well.
Happyperson3796 May 1 @ 10:24am 
For anyone looking: Disabling vanilla temperature expanded fixes the issue with the crude cracker causing lag.
os May 1 @ 10:02am 
Typing X is laggy wont help. Care to send log?
Lekoda May 1 @ 7:40am 
Crude crack has lag
asd Apr 28 @ 10:08am 
crude cracker is so laggy
BlackFranky Apr 27 @ 12:01pm 
The allowed crafting skill bar in the resource console isn't working. Regardless of what I set, everyone can always work on it.
ignis Apr 26 @ 6:05am 
Lino tiles are missing a new thing - cleaning time multiplier. Probnbaly should be 60%, like vanilla metallic floor.
Super_Gamer!? Apr 21 @ 11:56am 
my resource console is saying there are no drills or crudes to operate but i have 12 wells and 4 crudes?