RimWorld

RimWorld

4,988 ratings
Dubs Rimatomics
47
14
13
72
11
40
10
18
18
9
4
5
5
2
2
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
101.964 MB
Sep 3, 2017 @ 3:09pm
Apr 11 @ 11:28am
91 Change Notes ( view )

Subscribe to download
Dubs Rimatomics

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES
WORKS WITH MULTIPLAYER

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (173)
1,690
Apr 22 @ 1:51pm
PINNED: HELP!
Dubwise
1
Apr 27 @ 3:26am
Startup red error Steam Dependency
lol
261
Jan 21 @ 11:12am
PINNED: FAQ
Dubwise
5,178 Comments
nuke crash fixed when
Agent Orange 14 hours ago 
@Aether I get that as well even without the Anomaly DLC
Aether May 2 @ 8:00am 
The TACS' raid prediction seem to conflict a bit with Entities attack from the Anomaly DLC.

I get warned that Dark Entities will attack... then they never do.
Aether Apr 29 @ 2:04pm 
You need the Power++ mod to do that.
Кусок урана 235 Apr 29 @ 8:02am 
i want to sell energy
Aether Apr 29 @ 5:24am 
@Ribera Why's that?

Nukes may crash the game, but there's a lot of fun content beside the nukes.
There's the base-defense weapons, the reactors, the TACS and the HEL...
Ribera Apr 28 @ 9:41pm 
Good to know to not use this mod anymore.
哎哟你干嘛 Apr 27 @ 3:19pm 
oh no!!!!nuclear warheads will cause the game to crash!!!
Puppydoll Apr 27 @ 1:30pm 
Also reporting the same error that storage pools just break most things now too, by the way.
seeki Apr 27 @ 2:46am 
@Dubwise
PPCWeaponsConsole does not follow the InvisibilityUtility.IsHiddenFromPlayer method, which makes Revenant and Sightstealer from the Anomaly DLC visible, spoiling the game experience. Please fix it so that invisible enemies cannot be observed.