RimWorld

RimWorld

7,540 ratings
Dubs Bad Hygiene
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
52.692 MB
Jan 6, 2017 @ 12:52pm
Apr 10 @ 3:36pm
190 Change Notes ( view )

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Dubs Bad Hygiene

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready

WIKI Take me to the wiki[github.com]

Works with existing saves!
Cannot be removed from saves easily

Lite mode
Subscribe to the lite version of this mod here : Dubs Bad Hygiene Lite
Can also be enabled in the mod settings in this version of the mod, requires a restart to strip defs from the mod.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]


French by scribio. Their Discord[discord.gg]
Russian by Ninja Kitten
Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Spanish/SpanishLatin by Valgarv
Popular Discussions View All (246)
12
May 1 @ 7:33am
Bladder and Hygiene work type?
Damon_Vi
1,490
3
May 14 @ 1:49pm
PINNED: BUG REPORTS
Dubwise
3
Apr 26 @ 7:50am
drain septic work type? also: "do not drain" button confusion
allbad
9,189 Comments
DomB 9 hours ago 
FIX uploaded the workshop HERE , titled LWM's Deep Storage - Rimatomics & Hygiene Patch'
DomB 9 hours ago 
There is an issue with the compatibility patch between Bad Hygiene & Rimatomics for LWM's Deep Storage, causing 'XML error: Duplicate XML node name thingDefs in this XML block'.
Log: https://gist.github.com/HugsLibRecordKeeper/8014f17275202ac0b3f99945627dbb94

Investigation:
A hardcoded dependency exists requiring Rimatomics patch running prior to Hygiene patch (which has conditional operations preventing duplication). Unfortunately, despite load order being set, Hygiene patch is running first - causing 'XML error: Duplicate XML node name thingDefs in this XML block'. As both patches are trying to insert thingDefs into LWM_Pallet, but only Hygiene conditionally checks.

In order to solve this problem, I think a similar conditional statement as seen in the Hygiene patch should be added to the Rimatomics patch, making it safe for either to run first.
Sumatris 14 hours ago 
Would you please consider adding some way for pawns to relieve themselves without a latrine or toilet, even if it's just peeing their pants? One of my pawns got abducted by that Anomaly monolith the other day and was stuck in the gray labyrinth for the better part of three days, and there seemed to be no way for him to empty his bladder. Poor guy :-(.
Skyshadow May 14 @ 9:09pm 
For those whose pawns have stopped washing and pooping on their own and were confused by "Item 4" comments here's slightly more info. Go to common sense mod settings and uncheck "Pawns are encourage to fulfill secondary needs during joy assignment, or if woken early". Save and watch your colonists sprint to the toilets.
Jo_Rocker May 13 @ 3:30am 
There should be some settings for animal thirst /bladder etc under mod options as you start up the game. I like to stay far away from animal thirst/bladder myself because from m y experience modded animals, even some vanilla animals behave too weird when using it. They seem to have some scripts hidden in the code making them act more like humans and act all kinds of weird, which can have devastating results with thirst and bladder @(≡◉‿‿◉≡)
kobi May 11 @ 4:38am 
Is there any full guide on using air conditioners, radiators, and thermostats? Can't seem to find online. I just want to automate temperature in all rooms in one click. Is it possible?
Starkwood May 9 @ 4:41pm 
nice mod
(≡◉‿‿◉≡) May 8 @ 8:48am 
It would be nice to see if there's an option for some wild animals to drink water. They always stay on the edge of map even with 200x200 size.
LZIM May 7 @ 11:20am 
@kevin can you clarify ? Common sense as in the Mod called Common Sense ? Any race in particular ? I have almost all common sense options set to enabled and still have pawns generating their hygiene needs. Only issue I found is that they cant pick up water bottles to I tell them to do that manually or just disallow that water bottle.
LZIM May 7 @ 11:15am 
removes sunglasses from @ilyvion , revealing another pair of sunglasses.. you can do what now? oh nice but somehow having to do this individually because it is not a default and not applied to all objects that have growable zones around them is interesting design.