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Rada Wolfenstein: The New Order German Edition

Ahoj všichni, mám problém s rozchozením češtiny do hry Wolfenstein: The New Order German Edition, snažím se rozjet češtinu kterou vytvořil Folkemon, originální soubory jsem exportoval a vše upravil včetně hodnot v souboru chunk0.index a češtinou jsem přepsal soubor german.lang uložený ve složce \chunk0_unpacked\strings\...

vše jsem zpět reimportoval, ale stále asi bude někde problém a podle chybové hlášky bude onen problém ve fontech :confused:

Proto bych se chtěl zeptat jestli nemáte nějaké nápad jak tuto chybu vyřešit :)

Soubory k nahlédnutí samosebou klidně připojím.

Zde přikládám chybové hlášení, zobrazí se cca po 20s od spuštění.

Hlavička chybového kódu obsahuje tento text

Kód:
ERROR: Couldn't load default font while loading font courier

A zde je zbytek chybového hlášení.

Kód:
Wolfenstein The New Order.1683.12274 win-x64 Retail  Jun 18 2014 14:27:05
Wolfenstein The New Order.1683.12274
------ Initializing File System ------
Current search path:
C:/Users/CkoroDenis/Saved Games/MachineGames/Wolfenstein The New Order/base/
K:/HRY/Steam/steamapps/common/Wolfenstein.The.New.Order.DE/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x148832256x
51 microseconds
19 microseconds
17 microseconds
16 microseconds
18 microseconds
16 microseconds
16 microseconds
16 microseconds
17 microseconds
17 microseconds
Average seek time without outliers: 17 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
idStreamingInstallManager::Init: using langMask 1 for lang german
1 CPU package, 4 physical cores, 4 logical cores
log file 'qconsole.log' opened on Mon Oct 08 17:55:32 2018

3000 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX
32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
8144 MB System Memory
Winsock Initialized
Found interface: {35EE8E6A-83A8-4754-90E6-1388C1C78ED6} Intel(R) Ethernet Connection (2) I219-V - 192.168.8.103/255.255.255.0
Sys_InitNetworking: adding loopback interface
Executing default.cfg for device #0...
execing joystick.cfg
Executing default.cfg for device #1...
execing joystick.cfg
Executing default.cfg for device #2...
execing joystick.cfg
Executing default.cfg for device #3...
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
OpenDLCFileHandles: 0 packages mounted.
couldn't exec K:\HRY\Steam\steamapps\common\Wolfenstein.The.New.Order.DE/binary.cfg
couldn't exec package.cfg
Command line is: K:\HRY\Steam\steamapps\common\Wolfenstein.The.New.Order.DE\WolfNewOrder_x64.exe
providerName: NVIDIA
driverDesc: NVIDIA GeForce GTX 1060 3GB
driverVersion: 24.21.13.9882
found nVidia driver 24.21.13.9882 (limit: 9.18.13.3523)
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "NVIDIA Corporation"
GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "GeForce GTX 1060 3GB/PCIe/SSE2"
GetWGLExtensionsWithFakeWindow: OpenGL version: "4.6.0 NVIDIA 398.82"
---using WGL_EXT_swap_control
---using WGL_EXT_swap_control_tear
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
----- GL_Init -----
OpenGL version 4.6
GL_AMD_multi_draw_indirect              GL_AMD_seamless_cubemap_per_texture     
GL_AMD_vertex_shader_viewport_index     GL_AMD_vertex_shader_layer             
GL_ARB_arrays_of_arrays                 GL_ARB_base_instance                   
GL_ARB_bindless_texture                 GL_ARB_blend_func_extended             
GL_ARB_buffer_storage                   GL_ARB_clear_buffer_object             
GL_ARB_clear_texture                    GL_ARB_clip_control                     
GL_ARB_color_buffer_float               GL_ARB_compatibility                   
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth               
GL_ARB_compute_shader                   GL_ARB_compute_variable_group_size     
GL_ARB_conditional_render_inverted      GL_ARB_copy_buffer                     
GL_ARB_copy_image                       GL_ARB_cull_distance                   
GL_ARB_debug_output                     GL_ARB_depth_buffer_float               
GL_ARB_depth_clamp                      GL_ARB_depth_texture                   
GL_ARB_derivative_control               GL_ARB_direct_state_access             
GL_ARB_draw_buffers                     GL_ARB_draw_buffers_blend               
GL_ARB_draw_indirect                    GL_ARB_draw_elements_base_vertex       
GL_ARB_draw_instanced                   GL_ARB_enhanced_layouts                 
GL_ARB_ES2_compatibility                GL_ARB_ES3_compatibility               
GL_ARB_ES3_1_compatibility              GL_ARB_ES3_2_compatibility             
GL_ARB_explicit_attrib_location         GL_ARB_explicit_uniform_location       
GL_ARB_fragment_coord_conventions       GL_ARB_fragment_layer_viewport         
GL_ARB_fragment_program                 GL_ARB_fragment_program_shadow         
GL_ARB_fragment_shader                  GL_ARB_fragment_shader_interlock       
GL_ARB_framebuffer_no_attachments       GL_ARB_framebuffer_object               
GL_ARB_framebuffer_sRGB                 GL_ARB_geometry_shader4                 
GL_ARB_get_program_binary               GL_ARB_get_texture_sub_image           
GL_ARB_gl_spirv                         GL_ARB_gpu_shader5                     
GL_ARB_gpu_shader_fp64                  GL_ARB_gpu_shader_int64                 
GL_ARB_half_float_pixel                 GL_ARB_half_float_vertex               
GL_ARB_imaging                          GL_ARB_indirect_parameters             
GL_ARB_instanced_arrays                 GL_ARB_internalformat_query             
GL_ARB_internalformat_query2            GL_ARB_invalidate_subdata               
GL_ARB_map_buffer_alignment             GL_ARB_map_buffer_range                 
GL_ARB_multi_bind                       GL_ARB_multi_draw_indirect             
GL_ARB_multisample                      GL_ARB_multitexture                     
GL_ARB_occlusion_query                  GL_ARB_occlusion_query2                 
GL_ARB_parallel_shader_compile          GL_ARB_pipeline_statistics_query       
GL_ARB_pixel_buffer_object              GL_ARB_point_parameters                 
GL_ARB_point_sprite                     GL_ARB_polygon_offset_clamp             
GL_ARB_post_depth_coverage              GL_ARB_program_interface_query         
GL_ARB_provoking_vertex                 GL_ARB_query_buffer_object             
GL_ARB_robust_buffer_access_behavior    GL_ARB_robustness                       
GL_ARB_sample_locations                 GL_ARB_sample_shading                   
GL_ARB_sampler_objects                  GL_ARB_seamless_cube_map               
GL_ARB_seamless_cubemap_per_texture     GL_ARB_separate_shader_objects         
GL_ARB_shader_atomic_counter_ops        GL_ARB_shader_atomic_counters           
GL_ARB_shader_ballot                    GL_ARB_shader_bit_encoding             
GL_ARB_shader_clock                     GL_ARB_shader_draw_parameters           
GL_ARB_shader_group_vote                GL_ARB_shader_image_load_store         
GL_ARB_shader_image_size                GL_ARB_shader_objects                   
GL_ARB_shader_precision                 GL_ARB_shader_storage_buffer_object     
GL_ARB_shader_subroutine                GL_ARB_shader_texture_image_samples     
GL_ARB_shader_texture_lod               GL_ARB_shading_language_100             
GL_ARB_shader_viewport_layer_array      GL_ARB_shading_language_420pack         
GL_ARB_shading_language_include         GL_ARB_shading_language_packing         
GL_ARB_shadow                           GL_ARB_sparse_buffer                   
GL_ARB_sparse_texture                   GL_ARB_sparse_texture2                 
GL_ARB_sparse_texture_clamp             GL_ARB_spirv_extensions                 
GL_ARB_stencil_texturing                GL_ARB_sync                             
GL_ARB_tessellation_shader              GL_ARB_texture_barrier                 
GL_ARB_texture_border_clamp             GL_ARB_texture_buffer_object           
GL_ARB_texture_buffer_object_rgb32      GL_ARB_texture_buffer_range             
GL_ARB_texture_compression              GL_ARB_texture_compression_bptc         
GL_ARB_texture_compression_rgtc         GL_ARB_texture_cube_map                 
GL_ARB_texture_cube_map_array           GL_ARB_texture_env_add                 
GL_ARB_texture_env_combine              GL_ARB_texture_env_crossbar             
GL_ARB_texture_env_dot3                 GL_ARB_texture_filter_anisotropic       
GL_ARB_texture_filter_minmax            GL_ARB_texture_float                   
GL_ARB_texture_gather                   GL_ARB_texture_mirror_clamp_to_edge     
GL_ARB_texture_mirrored_repeat          GL_ARB_texture_multisample             
GL_ARB_texture_non_power_of_two         GL_ARB_texture_query_levels             
GL_ARB_texture_query_lod                GL_ARB_texture_rectangle               
GL_ARB_texture_rg                       GL_ARB_texture_rgb10_a2ui               
GL_ARB_texture_stencil8                 GL_ARB_texture_storage                 
GL_ARB_texture_storage_multisample      GL_ARB_texture_swizzle                 
GL_ARB_texture_view                     GL_ARB_timer_query                     
GL_ARB_transform_feedback2              GL_ARB_transform_feedback3             
GL_ARB_transform_feedback_instanced     GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix                 GL_ARB_uniform_buffer_object           
GL_ARB_vertex_array_bgra                GL_ARB_vertex_array_object             
GL_ARB_vertex_attrib_64bit              GL_ARB_vertex_attrib_binding           
GL_ARB_vertex_buffer_object             GL_ARB_vertex_program                   
GL_ARB_vertex_shader                    GL_ARB_vertex_type_10f_11f_11f_rev     
GL_ARB_vertex_type_2_10_10_10_rev       GL_ARB_viewport_array                   
GL_ARB_window_pos                       GL_ATI_draw_buffers                     
GL_ATI_texture_float                    GL_ATI_texture_mirror_once             
GL_S3_s3tc                              GL_EXT_texture_env_add                 
GL_EXT_abgr                             GL_EXT_bgra                             
GL_EXT_bindable_uniform                 GL_EXT_blend_color                     
GL_EXT_blend_equation_separate          GL_EXT_blend_func_separate             
GL_EXT_blend_minmax                     GL_EXT_blend_subtract                   
GL_EXT_compiled_vertex_array            GL_EXT_Cg_shader                       
GL_EXT_depth_bounds_test                GL_EXT_direct_state_access             
GL_EXT_draw_buffers2                    GL_EXT_draw_instanced                   
GL_EXT_draw_range_elements              GL_EXT_fog_coord                       
GL_EXT_framebuffer_blit                 GL_EXT_framebuffer_multisample         
GL_EXTX_framebuffer_mixed_formats       GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object               GL_EXT_framebuffer_sRGB                 
GL_EXT_geometry_shader4                 GL_EXT_gpu_program_parameters           
GL_EXT_gpu_shader4                      GL_EXT_multi_draw_arrays               
GL_EXT_packed_depth_stencil             GL_EXT_packed_float                     
GL_EXT_packed_pixels                    GL_EXT_pixel_buffer_object             
GL_EXT_point_parameters                 GL_EXT_polygon_offset_clamp             
GL_EXT_post_depth_coverage              GL_EXT_provoking_vertex                 
GL_EXT_raster_multisample               GL_EXT_rescale_normal                   
GL_EXT_secondary_color                  GL_EXT_separate_shader_objects         
GL_EXT_separate_specular_color          GL_EXT_shader_image_load_formatted     
GL_EXT_shader_image_load_store          GL_EXT_shader_integer_mix               
GL_EXT_shadow_funcs                     GL_EXT_sparse_texture2                 
GL_EXT_stencil_two_side                 GL_EXT_stencil_wrap                     
GL_EXT_texture3D                        GL_EXT_texture_array                   
GL_EXT_texture_buffer_object            GL_EXT_texture_compression_dxt1         
GL_EXT_texture_compression_latc         GL_EXT_texture_compression_rgtc         
GL_EXT_texture_compression_s3tc         GL_EXT_texture_cube_map                 
GL_EXT_texture_edge_clamp               GL_EXT_texture_env_combine             
GL_EXT_texture_env_dot3                 GL_EXT_texture_filter_anisotropic       
GL_EXT_texture_filter_minmax            GL_EXT_texture_integer                 
GL_EXT_texture_lod                      GL_EXT_texture_lod_bias                 
GL_EXT_texture_mirror_clamp             GL_EXT_texture_object                   
GL_EXT_texture_shared_exponent          GL_EXT_texture_sRGB                     
GL_EXT_texture_sRGB_decode              GL_EXT_texture_storage                 
GL_EXT_texture_swizzle                  GL_EXT_timer_query                     
GL_EXT_transform_feedback2              GL_EXT_vertex_array                     
GL_EXT_vertex_array_bgra                GL_EXT_vertex_attrib_64bit             
GL_EXT_window_rectangles                GL_EXT_import_sync_object               
GL_IBM_rasterpos_clip                   GL_IBM_texture_mirrored_repeat         
GL_KHR_context_flush_control            GL_KHR_debug                           
GL_EXT_memory_object                    GL_EXT_memory_object_win32             
GL_EXT_win32_keyed_mutex                GL_KHR_parallel_shader_compile         
GL_KHR_no_error                         GL_KHR_robust_buffer_access_behavior   
GL_KHR_robustness                       GL_EXT_semaphore                       
GL_EXT_semaphore_win32                  GL_KTX_buffer_region                   
GL_NV_alpha_to_coverage_dither_control  GL_NV_bindless_multi_draw_indirect     
GL_NV_bindless_multi_draw_indirect_countGL_NV_bindless_texture                 
GL_NV_blend_equation_advanced           GL_NV_blend_equation_advanced_coherent 
GL_NVX_blend_equation_advanced_multi_draw_buffersGL_NV_blend_minmax_factor               
GL_NV_blend_square                      GL_NV_clip_space_w_scaling             
GL_NV_command_list                      GL_NV_compute_program5                 
GL_NV_conditional_render                GL_NV_conservative_raster               
GL_NV_conservative_raster_dilate        GL_NV_conservative_raster_pre_snap_triangles
GL_NV_copy_depth_to_color               GL_NV_copy_image                       
GL_NV_depth_buffer_float                GL_NV_depth_clamp                       
GL_NV_draw_texture                      GL_NV_draw_vulkan_image                 
GL_NV_ES1_1_compatibility               GL_NV_ES3_1_compatibility               
GL_NV_explicit_multisample              GL_NV_feature_query                     
GL_NV_fence                             GL_NV_fill_rectangle                   
GL_NV_float_buffer                      GL_NV_fog_distance                     
GL_NV_fragment_coverage_to_color        GL_NV_fragment_program                 
GL_NV_fragment_program_option           GL_NV_fragment_program2                 
GL_NV_fragment_shader_interlock         GL_NV_framebuffer_mixed_samples         
GL_NV_framebuffer_multisample_coverage  GL_NV_geometry_shader4                 
GL_NV_geometry_shader_passthrough       GL_NV_gpu_program4                     
GL_NV_internalformat_sample_query       GL_NV_gpu_program4_1                   
GL_NV_gpu_program5                      GL_NV_gpu_program5_mem_extended         
GL_NV_gpu_program_fp64                  GL_NV_gpu_shader5                       
GL_NV_half_float                        GL_NV_light_max_exponent               
GL_NV_multisample_coverage              GL_NV_multisample_filter_hint           
GL_NV_occlusion_query                   GL_NV_packed_depth_stencil             
GL_NV_parameter_buffer_object           GL_NV_parameter_buffer_object2         
GL_NV_path_rendering                    GL_NV_path_rendering_shared_edge       
GL_NV_pixel_data_range                  GL_NV_point_sprite                     
GL_NV_primitive_restart                 GL_NV_query_resource                   
GL_NV_query_resource_tag                GL_NV_register_combiners               
GL_NV_register_combiners2               GL_NV_sample_locations                 
GL_NV_sample_mask_override_coverage     GL_NV_shader_atomic_counters           
GL_NV_shader_atomic_float               GL_NV_shader_atomic_float64             
GL_NV_shader_atomic_fp16_vector         GL_NV_shader_atomic_int64               
GL_NV_shader_buffer_load                GL_NV_shader_storage_buffer_object     
GL_NV_stereo_view_rendering             GL_NV_texgen_reflection                 
GL_NV_texture_barrier                   GL_NV_texture_compression_vtc           
GL_NV_texture_env_combine4              GL_NV_texture_multisample               
GL_NV_texture_rectangle                 GL_NV_texture_rectangle_compressed     
GL_NV_texture_shader                    GL_NV_texture_shader2                   
GL_NV_texture_shader3                   GL_NV_transform_feedback               
GL_NV_transform_feedback2               GL_NV_uniform_buffer_unified_memory     
GL_NV_vertex_array_range                GL_NV_vertex_array_range2               
GL_NV_vertex_attrib_integer_64bit       GL_NV_vertex_buffer_unified_memory     
GL_NV_vertex_program                    GL_NV_vertex_program1_1                 
GL_NV_vertex_program2                   GL_NV_vertex_program2_option           
GL_NV_vertex_program3                   GL_NV_viewport_array2                   
GL_NV_viewport_swizzle                  GL_NVX_conditional_render               
GL_NVX_gpu_memory_info                  GL_NVX_multigpu_info                   
GL_NVX_nvenc_interop                    GL_NV_shader_thread_group               
GL_NV_shader_thread_shuffle             GL_KHR_blend_equation_advanced         
GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap                 
GL_SGIS_texture_lod                     GL_SGIX_depth_texture                   
GL_SGIX_shadow                          GL_SUN_slice_accum                     
GL_WIN_swap_hint                        WGL_EXT_swap_control                   
X..GL_AMD_multi_texsubimage not found
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
---using GL_EXT_direct_state_access
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
---using GL_EXT_timer_query
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
---using GL_EXT_pixel_buffer_object
---using GL_EXT_depth_bounds_test
---using GL_ARB_sync
---using GL_ARB_debug_output
Free vram: 2865.65MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1680 x 1050, full screen
OpenCachedPagesFile: K:\HRY\Steam\steamapps\common\Wolfenstein.The.New.Order.DE\virtualtextures\_vmtr_lowgore.pages
 21 pages locked in K:\HRY\Steam\steamapps\common\Wolfenstein.The.New.Order.DE\virtualtextures\_vmtr_lowgore.pages
 0.4 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total  : 4096
locked :    6
current:    6
free   : 4090
 100 % empty hash table entries
 100 % pages 0 steps down the hash chain
   0 % pages 1 step down the hash chain
   0 % pages 2 steps down the hash chain
   0 % pages > 2 steps down the hash chain
------------------------
 0.4 seconds to load and lock 21 pages
S 8192 8192  1 linr RGBA8    clmp262144k _physicalvmtrpages1
S 8192 8192  1 linr RGBA8    clmp262144k _physicalvmtrpages0
S 8192 8192  1 linr RGBA8    clmp262144k _physicalvmtrpages2
S  128  128  1 linr RGBA8    clmp    64k _physicaluniquepages1
S  128  128  1 linr RGBA8    clmp    64k _physicaluniquepages0
S  128  128  1 linr RGBA8    clmp    64k _physicaluniquepages2
S  128  128  1 linr RGBA8    clmp    64k _physicaluniquediffuseonlypages1
S  128  128  1 linr RGBA8    clmp    64k _physicaluniquediffuseonly2pages1

virtual texture 1:
S 2048 2048 12 nmn  RG       clmp 10922k _vmtrpagetable
pool: VMTR
Page file: K:\HRY\Steam\steamapps\common\Wolfenstein.The.New.Order.DE\virtualtextures\_vmtr_lowgore.pages
header.magic: 0x77339904
header.pagesWide: 2048
header.numLevels:   12
header.layoutVersion:    0
header.diskOffsetScale:    2
Pages resident per level:   0   0   0   0   0   0   0   0   0   4   1   1
Pages resident: 6
Pages locked: 6
10.7 total megs of page table images
----- Initializing Sound System ------
  0: Reproduktory (Realtek(R) Audio)
     2 channels, 48000 Hz
     Front Left and Front Right
     Default Console Device, Multimedia Device, Communications Device, and Game Device
  1: Reproduktory (Steam Streaming Microphone)
     2 channels, 48000 Hz
     Front Left and Front Right
  2: Reproduktory (USB PnP Sound Device)
     2 channels, 48000 Hz
     Front Left and Front Right
  3: Reproduktory (Steam Streaming Speakers)
     6 channels, 48000 Hz
     Front Left, Front Right, Front Center, Low Frequency, Side Left, and Side Right
  4: Realtek Digital Output (Realtek(R) Audio)
     2 channels, 48000 Hz
     Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
----- Initializing Decls -----
124 types, 0 declSource in 0 ms
------------------------------
Initializing class hierarchy
Reading strings/german.lang as UTF-8
WARNING: Unknown escape sequence 53 at line 1193
WARNING: strings/german.lang File has additional character, [, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, e, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, k, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, l, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, a, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character,  , after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, v, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, e, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, l, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, i, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, t, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, e, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, l, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, k, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, a, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character,  , after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, E, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, n, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, g, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, e, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, l, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character,  , after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, b, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, č, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, h, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, e, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, m, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character,  , after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, d, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, n, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, e, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, a, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, n, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, í, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character,  , after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, t, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, i, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, s, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, k, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, o, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, v, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, é, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character,  , after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, k, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, o, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, n, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, f, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, e, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, r, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, e, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, n, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, c, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, e, after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character, ., after the ending quotes on line 3683
WARNING: strings/german.lang File has additional character,
, after the ending quotes on line 4991
WARNING: strings/german.lang File has additional character,     , after the ending quotes on line 4991
WARNING: strings/german.lang File has additional character, -, after the ending quotes on line 4991
WARNING: strings/german.lang File has additional character,  , after the ending quotes on line 4991
WARNING: strings/german.lang File has additional character, J, after the ending quotes on line 4991
WARNING: Unknown escape sequence 53 at line 5371
WARNING: Unknown escape sequence 53 at line 5372
WARNING: strings/german.lang File has additional character,  , after the ending quotes on line 5595
7154 strings read

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
Loading named resource block: "init"
0.0 seconds to read 2570k table header
WARNING: zlib inflate error
Could not find generated/buildGame/init.mapResources in cache file
WARNING: The map isn't present in the resource file
Start time of bink logo video in ms: 1367
Loading named resource block: "common"
WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
Couldn't create FileCacheHeader.bin
0.0 seconds to read 2570k table header
WARNING: zlib inflate error
Could not find generated/buildGame/common.mapResources in cache file
WARNING: The map isn't present in the resource file
WARNING: LoadNamedResourceBlock base/explosion/tiny missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/aiEvent/base/explosion/tiny.decl' while load

Budu rád za jakýkoliv nápad či radu. :)
 
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